/*
    Matali Physics Demo
    Copyright (c) 2011 KOMIRES Sp. z o. o.
 */
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Komires.MataliPhysics;

namespace MataliPhysicsDemo
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public struct MenuTag
    {
        public string SwitchSliderConstraintName;

#if XBOX360
        public GamePadState OldPadState;
#else
        public MouseState OldMouseState;
#endif

        public int SceneIndex;
        public int OldSceneIndex;
        public int SwitchIndex;
    }
}
